• High-end product renders for advertising
• Low poly 3D environments and assets for web and VR
• Expertly optimize CAD data to low poly models
•​​​​​​​ Texture mapping and UV unwrapping artist


• Lead 3D artist for the 2025 Cascadia online configurator, the first 3D configurator by Daimler Truck
• Set up the pipeline to optimize CAD data through Pixyz and Blender into the Unity web app
• UV unwrapped and created materials for every part of the trucks, interiors and exteriors
• Rendered all thumbnail images for the configurator
• Documented the process for future developers
Seamless Texture Samples
Created seamless textures from photos for all interior surfaces. This seamless texture library is now used by multiple teams.
Original Sample Photos
Daimler Truck HQ Lobby
I modeled and textured Daimler's headquarters in Blender for use in virtual reality projects.

One minute promotional video I animated
(Sound on. Set to 1080p.)
Truck models are from CAD data provided by design team, and textured by me
2025 Freightliner Cascadia 
Renderings I created of the new Gen 5 Cascadia for online advertising.​​​​​​​
HDRI from polyhaven.com/hdris
HDRI from polyhaven.com/hdris
HDRI from polyhaven.com/hdris
HDRI from polyhaven.com/hdris
HDRI from polyhaven.com/hdris
HDRI from polyhaven.com/hdris
HDRI & Backplate from cgibackgrounds.com/asset/cityscape-at-dawn
HDRI & Backplate from cgibackgrounds.com/asset/cityscape-at-dawn
Trailer and environments modeled by me
Plants sourced from Blender Kit
Super Daimler Cart
A web-based progress tracking application used internally for friendly competition.

• Modeled and textured all vehicles
• Kitbashed the dozens of environment blocks that make up the forever looping track 
• Modeled several major buildings under the Daimler umbrella to match the cartoonish, low poly environment.
VR Training Simulation
My team was tasked with creating a prototype of a VR training simulation. The prototype was used in multiple warehouses and received positive feedback from the trainers and trainees.

I modeled the scanner, forklift, and the majority of the environment and props. 
The textures are from reference photos of a warehouse that now utilizes the VR training simulation.
The office is an original interior that acts as the lobby for the user to start different experiences and play a brief tutorial to acclimate to VR.
Forklift
Modeled and textured from reference photos
Character from Mixamo, modified and animated by me
Reference photos
Truck Wraps
Recreated and applied complex wraps to CAD models

TORC Autonomous Truck
Source images and UV texture map
Reference image of TORC truck
Jouley Electric School Bus
CAD model of bus provided by design team.
 I modeled the badges, mirrors and their attachments, and replicated the typography in photoshop.
Reference Images for Jouley Bus

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