A study of Nike's KD18 Wanda shoe. Made for real-time rendering in Unreal or Unity with under 45k triangles and a standard PBR UDIM texture set. I modeled this from photographs from Nike's website and created all of the textures and stitching except for the white felt texture which came from Blenderkit.
UV0 Color Map (Original = 4k)
UV1 Color Map (Original = 2k)