A study of Nike's KD18 Wanda shoe. This model is ready for real-time rendering at a high quality in Unreal or Unity. It has just enough polygons to beautifully show off the elegant curves of the shoe without any hard-edged polygons showing. 

The model has under 45k triangles and a standard PBR UDIM texture set.

I modeled this from photographs from Nike's website and created all of the textures and stitching except for the white felt texture which came from Blenderkit.

UV0 Color Map (Original = 4k)

UV1 Color Map (Original = 2k)

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